Global Game Day

Global  – 2017

Game 1 – May 28

Game 2- Oct 1

-Cool burning smoke only.  (According to field conditions) NO Smoke in the bush

-No First Strike will be allowed

  • White and Yellow fills only,  (Orange for pump, Mechanical mag fed )
  • PEG fills Only..  NO, SURPLUS STORE PAINT,  AND,   NO SECONDS, White box or Rainbow.

Byop balls allowed at the discretion of the field marshal, or field staff. Unsafe or destructive balls will not be permitted No how No way…

Only White or yellow fill is permitted. Pump and magfed players may use Valken orange.

No HotBox, No White Box, No ZAP, No INKA,  No Infinity, No Evil. No Oily Paints (some empire field)

GI, Empire, 2-star and up –  plus and Valken peg fills ONLY  Please..

Game Play

Round 1, 10:30 am Sharp.   Ready or not

Lunch 12:30pm

Round 2, starts at  1:30 pm

Break 3 pm

Round 3 Starts at 3:30 pm

Game over 5 pm.. Prizes and Storytelling, MVP’s  MVT’s

 

The day will be played in 3 rounds. One round in the am, and 2 in the afternoon. Each team will have one major and one Minor objective to accomplish each hour. The opposing teams will not know what those missions are.

 

Global  Game 1 of 2, 2017
Team Base’s

Round 1

Concrete Jungle- Green 

Hillbilly-                Red 

Hazard County-    Blue

 

Round 2

Concrete Jungle- Blue

Hillbilly-                Green

Hazard County-    red 

 

Round 3

Concrete Jungle- Red  

Hillbilly-                 Blue

Hazard County-    Green
Points

5 points for a flag pull

5 points for Flags up on the 30 minute mark

Gold bars 5 points (returned to base)

Fuel cans 10 points (returned to base)

Main Objective complete = 100 points

Secondary objective complete = 50 points.

-Flags will be counted every 30 minutes.

NEW  Buy and extra mission  Cost 50 points if you accept it  25 if you turn it down.  collect 200 if you complete it .. Net points = 150…   Warning  they will be challenging..

 

Reinsertion/ bases

Players may shoot out of a base

Players may not shoot into an enemy base, on purpose; if it happens by chance the hit is not counted.

– Bases will be set up so the opposing teams will not be able to enter.

-Each team will have at least 3 on field medics

-Players may reinsert into the game  only from their team base.

-Players can reinsert any time there are 5 players ready or if 10 minutes has elapsed since they entered the hospital

Other rules

Medics- 3 per Team

Medics will punch one life tag to rejuvenate a player, at that point the player must move to the nearest flag station flying his teams color to resume play. Players should leave their bunker to find a medic or return to base. Medics will be members of the team.  Medics cannot heal themselves

-Each player may carry 1 kill card

– Players cannot Rejuvenate from a flag station they were shot out from.

-Players can not be healed  for a orange hit. with the exception of a General or XO.

Rockets

4 rockets per round per team are allowed,  per round. they are dead to all teams once used .. BYOR ..  They can be thrown, shot or kicked.  as long as they travel 250 fps or less.. rockets must hit a structure/ tree rock ect.  all players within a 15 foot radius of the impact are eliminated and must return to base to re-spawn

 Flags

-A fully pulled red flag indicates red territory

-A fully pulled Blue Flag indicates Blue territory

-A half pulled flag indicates Green territory   Note: the red and blue flags should be touching

A flag that has been raised as an embassy flag cannot be pulled.

Alliances

Any Alliances not approved by NATO (GAME BOSS) will cause the two teams participating in the alliance to each loose 4 flag stations immediately.

Barter

Teams may sell: Players, Rockets, flag station’s .

All sales must be approved by NATO.

Troupe Drop / Insertions/ Airstrike

Teams can buy helicopter/Troop transport insertions into enemy territory for -50 points

Players may not in any way follow a troop transport

The troop transport turret is only live while deploying troops. 3 players can start to shoot at the start of the 5 second count down to Go Go Go. The turret may fire at players attempting to follow.

– extra Helicopter insertions cost  – 50 points

Airstrikes must be approved by The Game Boss cost = 100 points

 

Field rules

-NO full Auto

-No body contact

-If you call a Paint check and its clean,,  Your Out

– No Radio Spying

-10.5 bps Max

-No First Strike

-No Ten foot rule

  • No Training Knives or foam swords

-Mercy’s are encouraged and should be accepted

-Pump and pistol players may use “ the special Colour Oragne Valken Orange” A hit from a pump or pistol player using these special rounds cannot be healed by a medic. These players must return to base.

© All rights on the content, images and texts of this website are a property of Adrenaline Paintball.